Streamed Reality provides high quality, easy-to-use, and cloud-managed XR (VR and AR) experiences on mobile devices by streaming GPU cloud-rendered graphics. Our SDK enables transforming existing XR Unity applications so that they can be deployed to cloud and streamed to different XR devices, such as phones and standalone VR headsets.
We provide an SDK for Unity to transform any existing VR application into a cloud-rendered build. The thin client application can be run on any Android-based standalone VR headset or a mobile phone for the AR case.
Streamed Reality enhances the experience on existing XR platforms. Our AR SDK is built on top of ARCore on the client device and on Unity on the server side.
Learn moreCloud Rendering is equally as exciting for traditional 3D apps. For Elisa 5G showroom, we built a cloud-rendered demo rendering two scenes, a Scandinavian house and a high-fidelity car showroom. The scenes are rendered remotely and streamed to a mobile phone. Mobile phone tracks the user's surroundings in-sync with the remote environment. The high quality visualization showcases the new levels of data rates available in 5G networks. However, our solution is scalable and has been designed to work also in 4G and WiFi environments.
Get startedWith the Streamed Reality SDK you can transform any existing Unity VR project into a cloud-rendered build. The client application can be any existing Android-based standalone VR device (tested with Meta Quest, Quest 2, Quest 3 and Quest Pro).
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